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Attribute editor USD Material Support The Attribute Editor can accurately compose USD materials with regards to UI groups and attribute names.Additionally, you can add materials to any selected material scope and move materials between scopes. Material Subsets are functional and exposed in the USD Stage, but don't currently support direct material assignment. You can create new materials under the "mtl" scope list and control naming using environment variables. USD Direct Material Assignment The Outliner and LookDevX now support the assignment and removal of USD materials to one or more selected Prims in the USD stage.Features like compounds, multi-level automatic node zoom, duplicating graphs, dedicated property editor, color-managed color pots and color picker, direct material assignment, authoring UI are just some of available toolsets that will you to handle complex USD workflows. LookdevX Graph The LookDevX graph is an agnostic material graphing environment that currently supports material editing and authoring of USDshade graphs.It allows you to share materials freely and accurately throughout a pipeline and includes a new, modern, node-based environment for authoring a variety of materials like USDShade, MaterialX, and Arnold.
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MAYA SUBSCRIPTION SOFTWARE
Maya is professional 3D software for creating realistic characters and blockbuster-worthy effects.
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